Emotion Recognition of Museum Visitors during Art Appreciation Based on Facial and Behavioral Features
Yohei Torigaki, Yuki Matsuda: “Emotion Recognition of Museum Visitors during Art Appreciation Based on Facial and Behavioral Features” The 3rd Academy of Behavior Transformation by AIoT International Workshop (BTIW '26), in Conjunction with The 21st International Conference on Persuasive Technology (PERSUASIVE '26), pp.x-x, 2026. #InPress
Abstract
In recent years, museums have been increasingly expected to facilitate communication in order to meet the intellectual needs of visitors. Although museum educators—experts in learning within museums and art galleries—have been employed to fulfill this role, there remains a persistent shortage of personnel. While systems such as audio guides are anticipated to serve as substitutes, a significant gap still exists between these systems and human guidance. Therefore, this study proposes a method to estimate the emotional state of museum visitors, aiming to provide dynamic guidance tailored to individual interests and concerns. To establish a method for emotional state estimation, we conducted a data collection experiment using a newly developed guidance system equipped with sensing capabilities at the Ohara Museum of Art, involving 30 participants. Based on the collected data of facial expressions and gestures, we constructed and evaluated an emotional state estimation model. As a result, the binary emotion classification model for positive and negative emotions achieved an accuracy of 64%. In contrast, regression models for satisfaction, comprehension, and perplexity did not yield effective results; however, some degree of correlation was observed, providing insights for future improvements.
Links
DOI:
PDF: https://cocolab.jp/publication/files/202603_BTIW3_Torigaki.pdf
BibTeX
code:references.bib
@inproceedings{bib:torigaki_EmoMuseum_BTIW2026,
author={Torigaki, Yohei and Matsuda, Yuki},
title={Emotion Recognition of Museum Visitors during Art Appreciation Based on Facial and Behavioral Features},
booktitle={The 3rd Academy of Behavior Transformation by AIoT International Workshop (BTIW '26)},
pages={x--x},
year={2026},
doi={},
url={}
}
https://scrapbox.io/files/698df61e453671c306223bcf.png
Category
International Conference Paper(国際会議)
Conference
PT2026
BTIW03
BTI(AIoT行動変容学会)
Project
MuseMate
Keywords
Museum(博物館)
Spoken Dialogue System(音声対話システム)
Large Language Models(大規模言語モデル, LLM)
Visual Thinking Strategies(対話型鑑賞, VTS)